Publications

2020

Wookhee Min, Megan Frankosky, Bradford Mott, Jonathan Rowe, Andy Smith, Eric Wiebe, Kristy Elizabeth Boyer, and James Lester. DeepStealth: Game-Based Learning Stealth Assessment with Deep Neural Networks. IEEE Transactions on Learning Technologies, in press.
Mehmet Celepkolu, David Austin Fussell, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms. To appear in Proceedings of the Fifty-First ACM Technical Symposium on Computer Science Education, Portland.

2019

Kyungjin Park, Bradford Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. Proceedings of the IEEE Conference on Games, pp. 345-352, London, 2019.
Eric Wiebe, Jennifer London, Osman Aksit, Bradford Mott, Kristy Elizabeth Boyer, and James Lester. Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students. Proceedings of the Fiftieth ACM Technical Symposium on Computer Science Education, pp. 456-461, Minneapolis, 2019.

2018

Bita Akram, Wookhee Min, Eric Wiebe, Bradford Mott, Kristy Elizabeth Boyer, and James Lester. Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. Proceedings of the Eleventh International Conference on Educational Data Mining, pp. 208-218, Buffalo, New York, 2018.
Philip Buffum, Kimberly Ying, Xiaoxi Zheng, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, David Blackburn, and James Lester. Introducing the Computer Science Concept of Variables in Middle School Science Classrooms. Proceedings of the Forty-Ninth ACM Technical Symposium on Computer Science Education, pp. 906-911, Baltimore, Maryland, 2018.

2017

Wookhee Min, Megan Frankosky, Bradford Mott, Eric Wiebe, Kristy Elizabeth Boyer, and James Lester. Inducing Stealth Assessors from Game Interaction Data. Proceedings of the Eighteenth International Conference on Artificial Intelligence in Education, pp. 212-223, Wuhan, China, 2017.

2016

Philip Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students. Proceedings of the Forty-Seventh ACM Technical Symposium on Computer Science Education, pp. 382-387, Memphis, Tennessee, 2016.

2015

Philip Buffum, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions. Proceedings of the Seventeenth International Conference on Artificial Intelligence in Education, pp. 64-73, Madrid, Spain, 2015.
Wookhee Min, Megan Frankosky, Bradford Mott, Jonathan Rowe, Eric Wiebe, Kristy Elizabeth Boyer, and James Lester. DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-based Learning Environments. Proceedings of the Seventeenth International Conference on Artificial Intelligence in Education, pp. 277-286, Madrid, Spain, 2015.
Philip Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. Leveraging Collaboration to Improve Gender Equity in a Game-based Learning Environment for Middle School Computer Science. RESPECT - IEEE Special Technical Community on Broadening Participation, pp. 1-8, Charlotte, North Carolina, 2015.
Philip Buffum, Eleni Lobene, Megan Frankosky, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School. Proceedings of the Forty-Sixth ACM Technical Symposium on Computer Science Education, pp. 622-627, Kansas City, Missouri, 2015.

2014

Wookhee Min, Bradford Mott, and James Lester. Adaptive Scaffolding in an Intelligent Game-Based Learning Environment for Computer Science. Proceedings of the ITS Workshop on AI-supported Education for Computer Science, pp. 41-50, Honolulu, Hawaii, 2014.
Bradford Mott, Jonathan Rowe, Wookhee Min, Robert Taylor, and James Lester. Flare: An Open Source Toolkit for Creating Expressive User Interfaces for Serious Games. Proceedings of the Ninth International Conference on the Foundations of Digital Games, Fort Lauderdale, Florida, 2014.
Philip Buffum, Allison Martínez-Arocho, Megan Frankosky, Fernando Rodríguez, Eric Wiebe, and Kristy Elizabeth Boyer. CS Principles Goes to Middle School: Learning How to Teach “Big Data”. Proceedings of the Forty-Fifth ACM Technical Symposium on Computer Science Education, pp. 151-156, Atlanta, Georgia, 2014.

2013

Fernando Rodríguez, Natalie Kerby, and Kristy Elizabeth Boyer. Informing the Design of a Game-Based Learning Environment for Computer Science: A Pilot Study on Engagement and Collaborative Dialogue. Proceedings of The First Workshop on AI-Supported Education for Computer Science, pp. 30-39, Memphis, Tennessee, 2013.
Fernando Rodríguez, Natalie Kerby, and Kristy Elizabeth Boyer. Repairing Disengagement in Collaborative Dialogue for Game-Based Learning. Proceedings of the Sixteenth International Conference on Artificial Intelligence in Education , pp. 807-810, Memphis, Tennessee, 2013.

Presentations

2016

Megan Frankosky, James Creager, Eric Wiebe, Philip Buffum, Kristy Elizabeth Boyer, Wookhee Min, and James Lester. Game-based Programming Challenges: Stealth Assessment of Student Competencies. American Educational Research Association Annual Meeting, Washington, DC, 2016.

2015

Megan Frankosky, Eric Wiebe, Philip Buffum, and Kristy Elizabeth Boyer. Spatial Ability and Other Predictors of Gameplay Time: Understanding Barriers to Learning in Game-based Virtual Environments. American Educational Research Association Annual Meeting, Chicago, Illinois, 2015.

2014

Allison Martínez-Arocho, Philip Buffum, and Kristy Elizabeth Boyer. Developing a Game-Based Learning Curriculum for "Big Data" in Middle School. Forty-Fifth ACM Technical Symposium on Computer Science Education, pp. 712-712, Atlanta, Georgia, 2014.

Slider4

Comments are closed